Discussing Design: Getting and Giving Better Feedback Through Critique

This workshop will examine how teams can improve the quality of design conversations and collaboration by focusing on the language, rules and strategies of critique.

Collaboration requires us to share our work; to communicate our ideas with one another and collect other’s thoughts in order to know whether the designs and creations we’re producing are meeting the objectives of the project. But often we wrestle with collecting feedback. We get comments that are less then helpful because they seem irrelevant or unclear. Or we find that we’re getting feedback and reactions at inopportune times rather than points in the process where they would have been useful in informing design decisions.

Our ability to critique speaks directly to the quality of the conversations we have with teammates, whether they be designers, developers, stakeholders, etc. Designers frequently complain about the quality and uselessness of the feedback they are given, but we rarely take a step back and examine how to collect useful feedback and make our discussions around our designs more productive.

Participants in this workshop will explore examine critique and how it fits into the design process and both an activity and an aspect of any communication through presentation materials and a series of hands-on activities.

In this workshop participants will learn:

  • What critique is and why asking for “feedback” is problematic.
  • Why successful collaboration relies on the presence of critique.
  • How to gather useful feedback from clients and teammates.
  • How to introduce team members to the idea of critique and get everyone using it.
  • How and where critique fits within the design and creative processes and it can be incorporated into projects?

Location: Date: January 24, 2015 Time: 1:30 pm - 5:00 pm photo of Adam Connor Adam Connor

Mad*Pow