A Methodology for Creating Elegant Modular System
We like to think that the top navigation is really important. It’s a critical component to the user experience…right? We internalize this belief because we were raised on it. But in practice, what is the very first thing that we hide when screen size gets tight? The navigation. We “hamburger” it away. And more and more, users actually ignore the navigation, even when it’s visible in all of its desktop glory. Instead of picking through your hierarchy, users go straight for the big shiny objects sitting on the page.
So without our fixed nav, how do we get people to flow through our experiences? Well, the content must BECOME the navigation. This is where Object-Oriented UX (OOUX) comes in. In this workshop, you will be guided through Sophia’s object mapping methodology. The framework helps you design an efficient, elegant, and user-friendly modular system of objects.
Together we will:
- Learn to identify objects from business and user goals
- Define our objects’ core content and metadata
- Design connections and relationships between objects
- Learn to prioritize objects to determine our MVP and project roadmap
- Sketch object modules, details and list pages
- Get a taste of object-oriented rapid-prototyping
OOUX gives those making digital products a process to execute Einstein’s classic advice: “Everything should be made as simple as possible, but not simpler.”
When a team’s UXer creates an ultra-clean system with zero redundancies, zero inconsistencies, and intentional prioritization, everything down the line becomes easier as well. Visual designers are not creating three design assets where they could create one. Developers are not reverse-engineering vague object models. Content creators can write structured, portable content that is easy to maintain. And most importantly, your experience will match your users’ real-world mental model.
No laptops needed! The entire workshop is analog except for the rapid-prototyping demo at the end.